

"Speed World" also inflicts 2000 damage to a player's Life Points whenever that player would activate a non-" Speed Spell" Spell Card in a Duel. When you take damage, for each multiple of 1000 damage you take, you lose 1 Speed Counter. There are even cards that can prevent either player from accumulating Speed Counters. There are also cards whose effects can either decrease or increase the number of Speed Counters on "Speed World". Auto-pilot is not applied when using Speed World 2.ĭuring each of either player's Standby Phases, 1 Speed Counter is placed on both player's "Speed World" although only in video games featuring Turbo Duels are Speed Counters placed on the first turn in the anime, this is not the case. This autopilot can be toggled on or off to add to the challenge by requiring the Duelist to steer the Duel Runner manually while handling the cards. Normally, to allow a player to focus on a Duel, when a Turbo Duel is engaged, the Duel Runners enter autopilot. Some Duel Runners have the ability to force other nearby Duel Runners into a Turbo Duel by activating the other player's "Speed World" card forcefully. When "Speed World" is activated, the Duel field is covered in a purple dome (no purple dome with "Speed World 2", although the scenery does change sometimes). These cards are unique Field Spell Card that changes the gameplay of normal Duels to create a Turbo Duel with additional rules and gameplay. Speed WorldĪt the start of a Turbo Duel, the Field Spell " Speed World" (later " Speed World 2") is automatically activated. Yusei eventually accepted the dragon's blow and concluded the ritual, obtaining the card. Yusei used his " Lightning Warrior", while the priest used his " Stardust Spark Dragon", in a One-Shot Run. When a Duel Dragon card transported Yusei Fudo and Crow Hogan to ancient times, Yusei underwent a ritual to obtain the card - a Turbo Duel against a Priest of Light. Rex and the Skeleton Knight then conduct the event once more in the present time, using Akiza Izinski and Sect Ijuin, with a modern Turbo Duel. It was later revealed that a Turbo Duel between a Duel Priestess and a Duel Priest was an annual religious event, which, depending on the results, could awaken the Ultimate God. The Duel Dragon cards were specially designed for such rituals.

In such times, they were conducted with horses and stone tables rather than Duel Runners and cards.

In the manga, Rex Goodwin explains that in ancient times Turbo Duels were rituals conducted since ancient times, and were designed to fight and seal the darkness. Unlike normal Duels, regular Spell cards cannot be activated in Turbo Duels, and instead makes use of special 'Speed Spells'. Turbo Duels make Dueling into a sport akin to jousting, especially in that the most famous Duelists Turbo Duel in the rich part of the city. The varying distance between the players adds the element of keeping up with your opponent to better react to their moves, which adds another element of movement to Dueling. Turbo Duels add the potential for new rules that take advantage of the Duel Runners on which players ride, as shown by the Yu-Gi-Oh! 5D's tag team rules and the exterior element of optimizing your Duel Runner adds a new level of skill and culture to the Duels. This adds the element of movement to a Duel where it wasn't present before. Dodging attacks also seems to be an aspect of Turbo Dueling, because you have until the attack connects to activate a trap card in response, as evident by Duelists who avoid being physically struck by attacks even in Duels where they can't be hurt, than activate a trap after they dodge. Turbo Duels are much more intense than regular Duels, from not only the danger, but being as that the Duelists are connected to The World of Speed, the Duelists emotions are connected to each other. The exterior element of movement is the key idea behind Turbo Duels, as it adds an unexplored element of dodging, riding skill, intimidation and imagination. Turbo Duels were created when KaibaCorp thought to invent a sport that took advantage of an Ener-D-powered vehicle, as it adds many new dynamics to Duels. Turbo Duels came with the advent of Ener-D, the power created from the positive energy of Dueling that powers the city's technology, including their vehicles.
